Award-winning Audio Director, Sound Designer and VO Lead

I have extensive experience crafting immersive soundscapes for AAA games, film, and VR. I have a proven track record in leading audio teams, defining audio visions, and implementing innovative audio pipelines. I’m passionate about building highly immersive audio for fantasy and MMO games. My notable work includes Diablo IV, World of Warcraft, and the Halo franchise.

• Audio Direction & Strategy

• Sound Design & Implementation

• Team Leadership & Mentorship

• Cross-Discipline Collaboration

• Audio Pipeline & Workflow Optimization

• Game Audio Middleware

• Unity & Unreal Engine 5 Audio Implementation

• Voice Over Production & Direction